Religion (Archived)

Click here for Religious Map

Religions are made to give buffs to each nation that follows it, every time a religion gets more nations to follow it then the more powerful a religion becomes, and of course each religion has debuffs to it too.

A place of worship can be made however you like it, there are no specific requirements as long as it resembles the faith and looks pleasing to the eye.

When you do a Holy war, the other faction immediately changes to your religion. But the provinces don't.

To clear out a religion from your province to replace it with your own one will require a temple of worship and 25 Political Power.

To Switch religions in your territory your religion needs to control more provinces than the dominating one and then pay 50 Political Power + 10 for every temple you have built.

Religions when more than one faction support it, they give out benefits. These do not apply to Lore faiths.
 * If 2 factions support it then all traders, captains and spawners for cities are 50% cheaper
 * If 3 factions support it, Colonizing costs 50% less coins.
 * If 4 factions support it, Traders, Captains and up to 2 spawners in cities are free.
 * If 5 or more support it, then colonizing cost no coins, and you get to create a Holy Relic which staff will give a buff based on your religion.

Current Religions:
Lore Faiths: Custom Faiths: NOTE TO PLAYERS: you can create custom pages on the wiki for your religion if you wish to expand on it!

Visit this page on how to make custom religions