Coalitions and Empires

Coalitions and Empires
Coalitions: Coalition is when a group formed when two or more people. Whether it's: factions, states, political parties, militaries etc. They work together to achieve a common goal.

Empires: Empires are a group of countries under the rulership of one ruler or many. Overlords Must border their vassals, Vassals bordering Other vassals are Dominions (Doesn't apply if Nazgul State), Vassals who do Not border any other vassal or Overlord, become independent but stay within the Empire as an Ally (Mainly Affects Old Empires)

Coalitions
Requirements to form a Coalition: At least 2 factions willing to form a coalition.

Requirements to be in a Coalition: Cannot be in another coalition.

Cost To Create: 75 Political Power from each participating Faction, will cost an additional 75 Political power from each member for a new faction to join.

Union:
Info: Closely allied group of factions that have sworn to defend each other and work together. Generally considered peaceful and defensive coalition.
 * Factions share any diplomatic Political Power costs evenly unless otherwise agreed.
 * Factions have to agree on any diplomatic actions except wars.
 * Factions can be voted out if majority of factions agree.
 * Maximum PP in bank reduced to 500.
 * Counts as trade agreement.
 * Can pass through Union's naval blockades.
 * Can share gear.
 * Can aid other Union members in defensive wars.
 * Functions as a Defense Pact (Will need to declare separate alliance treaties)
 * Can only have annexed/integrated vassals
 * Political Production Halted from all members in defensive war.

Federation
Info: Group of factions that have banded together in the name of justice and freedom to rid the world of those harmful to it.
 * Can only have integrated/annexed vassals. Cannot hold vassals or use Vassalize war goal.
 * Functions as full alliance.
 * Has a federation leader that will pay for federation-specific costs (New factions joining the Federation).
 * Federation leader can control who joins the federation.
 * Cannot share gear.
 * Cannot pass through Federation naval blockades.

Military Pact
Info: Alliance of several factions seeking to dominate. Warlike coalition that leaves little room for peaceful growth.
 * Functions Offensive Pact (Will need to declare separate alliance treaties)
 * Political Production halted from all members during wars.
 * Can pass through Military Pact's naval blockades.
 * Can share gear
 * Can have any kind of vassals

Empires
Requirements to form a Empire: Either forcefully vassalize another Country or have that Country submit willingly.

Requirements to willingly join an Empire: You must border the Faction as the Overlord or Vassal. The Empire's Ruler must approve your request to join.

Cost To Create: 75 Political Power from the Overlord Faction for every vassal

Overlord
Info: Faction that has vassalized one or more factions. Control over vassals depends on the vassal's status.
 * Can use equipment from the vassalized factions.
 * Can pay 1000 Political Power to reduce a vassal to weaker status.

Dominion
Info: A vassal state with great degree of freedom and mostly in control of its own lands.
 * -15% Political Power production.
 * Can make diplomatic actions independently if they do not oppose the Overlord
 * Can use Overlord's equipment in war.

Vassal
Info: Partially under control of the Overlord. Has some freedom to act on their own.
 * -25% Political Power production. The lost amount goes to Overlord.
 * Can do diplomatic actions, excluding alliances. These can be vetoed by the Overlord.
 * Can use Overlord's equipment in war.
 * Can pay 1000 Political Power to rise from Vassal to Dominion.

Satellite State
Info: Greatly oppressed member of the Empire, fully controlled by the Overlord.
 * -50% Political Power production. Overlord gets the amount lost by Satellite State.
 * Resource Pit productions go to the Overlord.
 * Cannot make any diplomatic actions.
 * Overlord can appoint a king without requiring alignment.
 * Can use Overlord's equipment in war.
 * Can pay 750 Political Power to rise from Satellite State to Vassal.

Dark Empire
Requirements to form Empire is to have nazgul in the desired factions and Sauron to hold the One Ring. There is no Cost to create this Empire The Empire will face debuffs or buffs depending if it holds the One Ring.

Dark legion cannot be disbanded or changed to another type

Dark Shadow
Info: The Dark Overlord who rules this land and its satellite states across middle earth.
 * Can use equipment from the vassalized factions.
 * If it holds the One ring they can pay for vassal diplomacy costs, or Use Vassal Political Power for their own gain.
 * Can appoint nazguls to factions and turn them into Nazgul Shadow States

Dark Dominion
Info: The Faction led by a corrupted individual to serve under the Dark Shadow.
 * Can only use Overlords Equipment if the Overlord holds the One Ring
 * Can freely secede from the Empire if Sauron does not hold the One Ring.
 * If they secede they gain the "Warlord Tribes" Doctrine
 * If Sauron Holds the One Ring: 50% of Political Power given to the Dark Shadow.

Nazgul Shadow State
Info: The Faction completely under the influence of the Nazgul. Who in turn are the Servants of the Dark Shadow
 * Can use equipment from other Nazgul States.
 * Can make diplomatic actions independently if they do not oppose the Overlord
 * Can use Troops from Dark Dominions

Integration
Info: Integration is when two Countries want to unite under one banner, and become one.
 * The Overlord can appoint a ruler without requiring alignment. These will not have any diplomatic power.

Requirements to Integrate: The factions must have very similar cultural similarities. For example: Rivendell and Lindon or Gundabad and Orcs of Moria. The two Country Leaders must provide Staff a logical and lore-friendly reason on why the two Countries should merge.

Cost: 300 Political Power From the faction that's integrating the other.

Tributary Faction
Info: Faction is forced to pay tribute to their overlord after a lost war.
 * Has to either pay 1000 coins or 15 Political Power per province to their overlord weekly for 8 weeks.
 * If unable to pay, the faction will lose provinces. If faction is at 5 provinces, the Overlord can set them as a Dominion.
 * Can declare Independence war to lose tributary status early. If the war fails, the tributary time is reset to 8 weeks.

Note:

 * You cannot willingly vassalize a faction that is a natural lore-enemy with yours.
 * Overlords of an Empire can decide to declare wars through its vassal factions with or without their agreement.
 * To demand tribute from a faction, check War Goals page.